Dithered Helmet Shader
A floating, orbit-controllable 3D jousting helmet rendered through a 4x4 Bayer ordered-dithering post-process that reduces the WebGL scene to black-and-white halftone pixels.
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A floating, orbit-controllable 3D jousting helmet rendered through a 4x4 Bayer ordered-dithering post-process that reduces the WebGL scene to black-and-white halftone pixels.